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==__NOTOC__Description==
 
==__NOTOC__Description==
  +
[[Armor]] is a type of wearable items, that provides protection for the player from damage and hit from aggressive mobs.
   
  +
Full set of [[Armor]] consist of such pieces: [[Helmet]] (Cap), [[Chestplate]] (Tunic), [[Leggings]] (Pants), and [[Boots]], which can each be placed in Armor slots of a player's [[Inventory]] for use.
Armor classes include (from weakest/least durable to strongest/most durable):
 
* Leather
 
* Golden
 
* Iron
 
* Diamond
 
   
  +
[[File:Armor.png|thumb|left|400px]]
== Mechanics ==
 
Whenever a piece of armor absorbs damage for the player, the armor itself is damaged, reducing its durability. After taking enough damage, the armor piece is destroyed.
 
   
The player's current protection level is represented visually by the armor meter, which contains 10 armor icons that each represent 8% damage reduction. With all 10 shown full, the player has a total of 80% damage reduction. The armor meter is affected by the particular pieces currently worn, as well as the class of the armor. When the player takes damage of a sort that is not affected by armor (see damage types below), armor they are wearing does not take damage.
 
   
== Damage types ==
 
The following types of damage are reduced by armor and, consequently, damage the armor itself:
 
* Direct attacks from mobs 
 
* Getting hit with an pumpkin
 
   
The following types of damage are '''not''' reduced by armor and have no effect on the armor itself
 
* Starvation
 
* Falling
 
* Poisoning; e.g., eating a spider eyes.
 
   
  +
The following table shows the number of defense points () per unit of material. Thus, a pair of iron boots () provides 50% efficiency (4 ingots to 2 points of armor), whereas a diamond chestplate () provides 100% efficiency (8 diamonds to 8 points of armor).
 
  +
{|
 
  +
!Material
 
  +
!Full Set
 
  +
!Helmet
 
  +
!Chestplate
 
  +
!Leggings
 
  +
!Boots
 
  +
  +
  +
==As a Crafting Recipe==
  +
[[Armor]] can be obtained by crafting only on [[Workbench]].
  +
  +
To craft full set of [[Armor]], the player has to collect 23 units of required material: [[leather]], [[Iron Ingot|iron ingots]], [[Gold Ingot|gold ingots]] or [[Diamond Ingot|diamond ingots]].
  +
  +
There are 4 types of [[Armor]]: Leather, Iron, Gold and Diamond. The player can combine different pieces of [[Armor]] to create full set of [[Armor]], for example, wear Iron Helmet, Diamond Chestplate, Leather Pants and Gold Boots.
  +
  +
'''Note: '''[[Chestplate|Chestpates]] and [[Leggings]] provide more higher protection to the player, as it have more defense and durability points comparing with [[Helmet]]s and [[Boots]].
  +
  +
Diamond Armor has the highest protection and defense points.
  +
{| border="2" cellpadding="1" cellspacing="1" class="standard" style="width: 700px;"
  +
| style="vertical-align: middle; width: 100px; text-align: center;"|'''Armor Set'''
  +
| style="vertical-align: middle; width: 300px; text-align: center;"|'''Crafting Recipe'''
  +
| style="vertical-align: middle; width: 300px; text-align: center;"|'''Defense Ponts'''
 
|-
 
|-
  +
| style="vertical-align: middle;"|[[Helmet]]
!Leather
 
  +
| style="vertical-align: middle;"|'''1 Helmet[[File:Helmet_anim32x32.gif|Helmet_anim32x32.gif]] == > 5 '''
|29.2%
 
  +
[[File:Items_anim.gif|Items_anim.gif]]
|20%
 
  +
| style="vertical-align: middle; text-align: center;"|
|37.5%
 
  +
|28.6%
 
  +
Leather Cap gives[[File:Armor_1.png|Armor_1.png]]
|25%
 
  +
  +
Iron Helmet gives[[File:Armor_2.png|Armor_2.png]]
  +
  +
Gold Helmet gives[[File:Armor_2.png|Armor_2.png]]
  +
  +
Diamond Helmet gives[[File:Armor_2.png|Armor_2.png]][[File:Armor_1.png|Armor_1.png]]
 
|-
 
|-
  +
| style="vertical-align: middle;"|[[Chestplate]]
!Golden
 
  +
| style="vertical-align: middle;"|'''1 Chestplate [[File:Armor_anim32x32.gif|Armor_anim32x32.gif]] ==> 8 [[File:8items_anim.gif|8items_anim.gif]]'''
|45.8%
 
  +
| style="vertical-align: middle;"|
|40%
 
  +
<p style="text-align: center;">Leather Tunic gives [[File:Armor_2.png|Armor_2.png]][[File:Armor_1.png|Armor_1.png]]</p>
|62.5%
 
  +
|42.9%
 
  +
<p style="text-align: center;">Iron Chestplate gives[[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]]</p>
|25%
 
  +
  +
<p style="text-align: center;">Gold Chestplate gives[[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_1.png|Armor_1.png]]</p>
  +
  +
<p style="text-align: center;">Diamond Chestplate gives [[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]]</p>
 
|-
 
|-
  +
| style="vertical-align: middle;"|[[Leggings]]
!Iron
 
  +
| style="vertical-align: middle;"|'''1 Leggings [[File:Leggings_anim32x32.gif|Leggings_anim32x32.gif]] ==> 6 [[File:6items_anim.gif|6items_anim.gif]]'''
|62.5%
 
  +
| style="vertical-align: middle;"|
|40%
 
  +
<p style="text-align: center;">Leather Pants gives [[File:Armor_2.png|Armor_2.png]]</p>
|75%
 
  +
|71.4%
 
  +
<p style="text-align: center;">Iron Leggings gives [[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_1.png|Armor_1.png]]</p>
|50%
 
  +
  +
<p style="text-align: center;">Gold Leggings gives [[File:Armor_2.png|Armor_2.png]][[File:Armor_1.png|Armor_1.png]]</p>
  +
  +
<p style="text-align: center;">Diamond Leggings gives [[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]]</p>
 
|-
 
|-
  +
| style="vertical-align: middle;"|[[Boots]]
!Diamond
 
  +
| style="vertical-align: middle;"|'''1 Boots [[File:Boots_anim32x32.gif|Boots_anim32x32.gif]] ==> 4 [[File:4items_anim.gif|4items_anim.gif]]'''
|83.3%
 
  +
| style="vertical-align: middle;"|
|60%
 
  +
<p style="text-align: center;">Leather Botts gives [[File:Armor_1.png|Armor_1.png]]</p>
|100%
 
  +
|85.7%
 
  +
<p style="text-align: center;">Iron Boots gives [[File:Armor_2.png|Armor_2.png]]</p>
|75%<br />
 
  +
<br />
 
  +
<p style="text-align: center;">Gold Boots gives [[File:Armor_1.png|Armor_1.png]]</p>
  +
  +
<p style="text-align: center;">Diamond Boots gives[[File:Armor_2.png|Armor_2.png]][[File:Armor_1.png|Armor_1.png]]</p>
 
|}
 
|}
   
  +
== Mechanics ==
Thus, a full set of diamond armor gives .833 defense points per diamond, whereas a full set of leather armor gives .292 (65% less) defense points.
 
  +
Whenever a piece of [[Armor]] absorbs damage for the player, the [[Armor]] itself is damaged, reducing its durability. After taking enough damage, the [[Armor]] piece is destroyed.
{|
 
  +
!Sword
 
  +
The player's current protection level is represented visually by the [[Armor]] meter, which located down after Hunger Bar, which contains 10 [[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]] shield icons, that each represent 8% damage reduction. With all 10 shown full, the player has a total of 80% damage reduction. The defense points is affected by the particular pieces currently worn, as well as the type of the [[Armor]].
!Nothing
 
  +
!Leather
 
  +
When the player takes damage of sorts that is not affected by [[Armor]] (such as starvation, falling, poisoning etc.), [[Armor]] they are wearing does not take damage. Only direct attacks from mobs and direct hit with an pumpkin are reduced by armor and, consequently, damage the armor itself.
!Golden
 
  +
==Defense points==
!Iron
 
  +
Defense points located down after Hunger Bar in the game screen in Survival Mode. Defense point reduces any damage to the player, which is absorbed by [http://wocsolverlabs.wikia.com/wiki/Armor Armor] with different levels of defense points, depending from the material.
!Diamond
 
  +
  +
Check defense points, which is absorbed by different types of [[Armor]] below.
  +
{| border="2" cellpadding="1" cellspacing="1" class="standard" style="width: 500px;"
  +
| style="text-align: center; vertical-align: middle;" |'''Type of Armor'''
  +
| style="text-align: center; vertical-align: middle;" |'''Defense Points'''
  +
| style="vertical-align: middle; text-align: center;"|'''Defense Ponts, %'''
 
|-
 
|-
  +
| style="vertical-align: middle; text-align: center;"|Leather
!
 
  +
| style="vertical-align: middle; text-align: center;"|[[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_1.png|Armor_1.png]]
WOOD
 
  +
| style="vertical-align: middle; text-align: center;"|29.20%
|5 (hearts)
 
|3 (hearts)
 
|2 (hearts)
 
|1 (hearts)
 
|0 (hearts)
 
 
|-
 
|-
  +
| style="vertical-align: middle; text-align: center;"|Iron
!
 
  +
| style="vertical-align: middle; text-align: center;"|[[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_1.png|Armor_1.png]]
GOLD
 
  +
| style="vertical-align: middle; text-align: center;"|62.50%
|5 (hearts)
 
|3 (hearts)
 
|2 (hearts)
 
|1 (hearts)
 
|0 (hearts)
 
 
|-
 
|-
  +
| style="vertical-align: middle; text-align: center;"|Gold
!
 
  +
| style="vertical-align: middle; text-align: center;"|[[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_1.png|Armor_1.png]]
STONE
 
  +
| style="vertical-align: middle; text-align: center;"|45.80%
|6 (hearts)
 
|4 (hearts)
 
|3 (hearts)
 
|2 (hearts)
 
|1 (hearts)
 
 
|-
 
|-
  +
| style="vertical-align: middle; text-align: center;"|Diamond
!
 
  +
| style="vertical-align: middle; text-align: center;"|[[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]][[File:Armor_2.png|Armor_2.png]]
IRON
 
  +
| style="vertical-align: middle; text-align: center;"|83.30%
|7 (hearts)
 
|4 (hearts)
 
|3 (hearts)
 
|2 (hearts)
 
|1 (hearts)
 
|-
 
!
 
DIAMOND
 
|8 (hearts)
 
|5 (hearts)
 
|4 (hearts)
 
|3 (hearts)
 
|1 (hearts)<br />
 
<br />
 
 
|}
 
|}
   
  +
Thus, a full set of [[Armor|diamond armor]] gives 83.30% defense points, whereas a full set of [[Armor|leather armor]] gives 29.20% defense points.
=== Durability ===
 
  +
== Durability ==
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
 
   
Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling) will not damage the armor, . The following chart displays how many hits each piece of armor can endure.
+
Any hit from [[Zombie]]s, [[Pumpkin-head|Pumpkin-Heads]], [[Wolf|Wolves]], [[Spider]]s will remove one point of durability from each piece of [[Armor]] worn.
  +
{|
 
  +
The [[Armor]] can't protect the player from such damage as falling, poisoning etc., but all of these damage will not reduce the durability of [[Armor]].
!Material
 
  +
!Helmet
 
  +
Check the amount of damage (hit) that each piece of Armor can endure below.
!Chestplate
 
  +
{| border="0" cellpadding="1" cellspacing="1" class="wikitable"
!Leggings
 
  +
| style="vertical-align: middle; text-align: center;"|'''Material/Piece of Armor'''
!Boots
 
  +
| style="vertical-align: middle; text-align: center;"|'''Helmet'''
  +
| style="vertical-align: middle; text-align: center;"|'''Chestplate'''
  +
| style="vertical-align: middle; text-align: center;"|'''Leggings'''
  +
| style="vertical-align: middle; text-align: center;"|'''Boots'''
 
|-
 
|-
  +
| style="vertical-align: middle; text-align: center;"|Leather
!Leather
 
  +
| style="vertical-align: middle; text-align: center;"|56
!56
 
  +
| style="vertical-align: middle; text-align: center;"|81
!81
 
  +
| style="vertical-align: middle; text-align: center;"|76
!76
 
  +
| style="vertical-align: middle; text-align: center;"|66
!66
 
 
|-
 
|-
  +
| style="vertical-align: middle; text-align: center;"|Iron
!Golden
 
  +
| style="vertical-align: middle; text-align: center;"|166
!78
 
  +
| style="vertical-align: middle; text-align: center;"|241
!113
 
  +
| style="vertical-align: middle; text-align: center;"|226
!106
 
  +
| style="vertical-align: middle; text-align: center;"|196
!92
 
 
|-
 
|-
  +
| style="vertical-align: middle; text-align: center;"|Gold
!Iron
 
  +
| style="vertical-align: middle; text-align: center;"|78
!166
 
  +
| style="vertical-align: middle; text-align: center;"|113
!241
 
  +
| style="vertical-align: middle; text-align: center;"|106
!226
 
  +
| style="vertical-align: middle; text-align: center;"|92
!196
 
 
|-
 
|-
  +
| style="vertical-align: middle; text-align: center;"|Diamond
!Diamond
 
  +
| style="vertical-align: middle; text-align: center;"|364
!364
 
  +
| style="vertical-align: middle; text-align: center;"|529
!529
 
  +
| style="vertical-align: middle; text-align: center;"|496
!496
 
  +
| style="vertical-align: middle; text-align: center;"|430
!430<br />
 
<br />
 
 
|}
 
|}
  +
==Video==
 
  +
[[File:WoC Tutorials How to Craft Iron Armor in Survival Mode-0|thumb|left|670px|How to craft Iron Armor]]
The following tables shows the durability per unit of material for each piece of armor, compared to that of the boots. Note that the durability per unit does not depend on the particular material.
 
  +
[[Category:Items]]
{|
 
  +
[[Category:Armor]]
!
 
!Helmet
 
!Chestplate
 
!Leggings
 
!Boots
 
|-
 
|'''durability/unit'''
 
|68%
 
|61%
 
|66%
 
|100%<br />
 
<br />
 
|}
 
 
== Crafting ==
 
It takes 24 units of a given material to make a full set of armor. It is not necessary that all of your armor pieces are the same class, though each individual piece can only consist of one material. You could wear a leather cap with an iron chestplate, for example, but you cannot craft a single chestplate from both iron and leather.
 
 
Chestplates (tunics) provide the most protection per unit of material, followed by leggings (pants). For Iron and Diamond, boots are then followed by helmets, but for other materials, the helmet (cap) is more efficient. However, boots are always the most durable.__NOTOC__
 
[[Category:5]]
 

Revision as of 17:05, 4 May 2017

Armor
Armor_animation
Game Modes Only Survival Mode
Type of Items Wearable Items
Luminosity No
Transparency No
Renewable Yes
Stackable No

Description

Armor is a type of wearable items, that provides protection for the player from damage and hit from aggressive mobs.

Full set of Armor consist of such pieces: Helmet (Cap), Chestplate (Tunic), Leggings (Pants), and Boots, which can each be placed in Armor slots of a player's Inventory for use.

Armor








As a Crafting Recipe

Armor can be obtained by crafting only on Workbench.

To craft full set of Armor, the player has to collect 23 units of required material: leather, iron ingots, gold ingots or diamond ingots.

There are 4 types of Armor: Leather, Iron, Gold and Diamond. The player can combine different pieces of Armor to create full set of Armor, for example, wear Iron Helmet, Diamond Chestplate, Leather Pants and Gold Boots.

Note: Chestpates and Leggings provide more higher protection to the player, as it have more defense and durability points comparing with Helmets and Boots.

Diamond Armor has the highest protection and defense points.

Armor Set Crafting Recipe Defense Ponts
Helmet 1 HelmetHelmet_anim32x32 == > 5

Items_anim

Leather Cap givesArmor_1

Iron Helmet givesArmor_2

Gold Helmet givesArmor_2

Diamond Helmet givesArmor_2Armor_1

Chestplate 1 Chestplate Armor_anim32x32 ==> 8 8items_anim

Leather Tunic gives Armor_2Armor_1

Iron Chestplate givesArmor_2Armor_2Armor_2

Gold Chestplate givesArmor_2Armor_2Armor_1

Diamond Chestplate gives Armor_2Armor_2Armor_2Armor_2

Leggings 1 Leggings Leggings_anim32x32 ==> 6 6items_anim

Leather Pants gives Armor_2

Iron Leggings gives Armor_2Armor_2Armor_1

Gold Leggings gives Armor_2Armor_1

Diamond Leggings gives Armor_2Armor_2Armor_2

Boots 1 Boots Boots_anim32x32 ==> 4 4items_anim

Leather Botts gives Armor_1

Iron Boots gives Armor_2

Gold Boots gives Armor_1

Diamond Boots givesArmor_2Armor_1

Mechanics

Whenever a piece of Armor absorbs damage for the player, the Armor itself is damaged, reducing its durability. After taking enough damage, the Armor piece is destroyed.

The player's current protection level is represented visually by the Armor meter, which located down after Hunger Bar, which contains 10 Armor_2Armor_2Armor_2Armor_2Armor_2Armor_2Armor_2Armor_2Armor_2Armor_2 shield icons, that each represent 8% damage reduction. With all 10 shown full, the player has a total of 80% damage reduction. The defense points is affected by the particular pieces currently worn, as well as the type of the Armor.

When the player takes damage of sorts that is not affected by Armor (such as starvation, falling, poisoning etc.), Armor they are wearing does not take damage. Only direct attacks from mobs and direct hit with an pumpkin are reduced by armor and, consequently, damage the armor itself.

Defense points

Defense points located down after Hunger Bar in the game screen in Survival Mode. Defense point reduces any damage to the player, which is absorbed by Armor with different levels of defense points, depending from the material.

Check defense points, which is absorbed by different types of Armor below.

Type of Armor Defense Points Defense Ponts, %
Leather Armor_2Armor_2Armor_2Armor_1 29.20%
Iron Armor_2Armor_2Armor_2Armor_2Armor_2Armor_2Armor_2Armor_1 62.50%
Gold Armor_2Armor_2Armor_2Armor_2Armor_2Armor_2Armor_1 45.80%
Diamond Armor_2Armor_2Armor_2Armor_2Armor_2Armor_2Armor_2Armor_2Armor_2Armor_2 83.30%

Thus, a full set of diamond armor gives 83.30% defense points, whereas a full set of leather armor gives 29.20% defense points.

Durability

Any hit from Zombies, Pumpkin-Heads, Wolves, Spiders will remove one point of durability from each piece of Armor worn.

The Armor can't protect the player from such damage as falling, poisoning etc., but all of these damage will not reduce the durability of Armor.

Check the amount of damage (hit) that each piece of Armor can endure below.

Material/Piece of Armor Helmet Chestplate Leggings Boots
Leather 56 81 76 66
Iron 166 241 226 196
Gold 78 113 106 92
Diamond 364 529 496 430

Video

WoC_Tutorials_How_to_Craft_Iron_Armor_in_Survival_Mode-0

WoC Tutorials How to Craft Iron Armor in Survival Mode-0

How to craft Iron Armor